DanceGAI Blog

Where we write up what we're building: AI beatmap generation research, product launches, experiments, benchmarks, and what we learn along the way.

Research ·

How Accurate Is AI Beatmap Timing? ManiaGAI vs Mapperatorinator

We timed 2,501 ranked osu! mania songs automatically and compared the result with the mappers' own timing — ManiaGAI v2, ManiaGAI v1 and Mapperatorinator, at four tolerances. Where each method wins, and what the benchmark can't tell you.

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Research ·

Building OsuGAI: AI-Generated osu! standard Beatmaps

How OsuGAI v1 turns a song into an osu! standard map: a gameplay representation of button presses and cursor positions, 118,000 training maps with osu!lazer Auto replays, four training rounds, the results — and the honest limits of the beta.

Research ·

Inside the Dataset Behind an AI osu! mania Mapper

ManiaGAI v2 learned from 150,622 human-made osu! mania charts by about 14,500 mappers — far beyond the ranked section. What's in the corpus, by key count, difficulty and source, and why it was built that way.

Engineering ·

Why DanceGAI Uses a Planner + Noter to Generate Beatmaps

Instead of mapping audio straight to notes, ManiaGAI first plans each section's gameplay with a diffusion model, then places notes with a MaskGIT-style transformer. The reasoning, the trade-offs, and what it makes possible.

Read why DanceGAI was created →